I am trying to create an extremely simple box collider that moves down at a constant rate, however the box, even when set to “Block All” travels through everything.
This is the tick/moving of the pawn, and to the right, we can see the details of the collider.
I replicated your issues exactly and was able to fix it by dragging the box collision onto the “DefaultSceneRoot”. For some reason the collision volume has to be the scene root to stop the box from going through the floor. I believe this is true for all movement modes when using Pawns or Characters.