v4.13 / 4.14 and Google VR on iOS / Android

Looking at the Google VR plugin documentation I could only find Android instructions though it seems that its now available on iOS too. Any plans to update this?

More importantly though it looks like you enable GoogleVR on a project level setting. I would like to have it level based, or driven from Blueprint / C++. Is that possible?

Reason: I would like GoogleVR to be optional for some parts of my game, but not all.

You can enable stereo mode at runtime using ‘Enable HMD’ blueprint node, or using ‘Execute Console Command’ with command stereo on/stereo off.
On 4.13.2 everything goes fine on Android, but I have some issue on iOS.

Promote that to an answer and I’ll accept it!

You can enable stereo mode at runtime using ‘Enable HMD’ blueprint node, or using ‘Execute Console Command’ with command stereo on/stereo off. On 4.13.2 (and on 4.14.3) everything goes fine on Android, but I have some issue on iOS (see this).