v29.00 creates NULL StaticMesh propery on Assets and Devices preventing map validation

Reference ID

n/a

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

Upon opening an existing project in UEFN and attempting to generate terrain it revealed that the editor has forgotten that many assets do not have static meshes despite them being visible in the editor. This prevents the terrain from generating and no doubt effects other features where map validation is needed

Steps to Reproduce

Attempt to Build Landscape on a project that was started before v29.00 was released and has existing assets placed.

Expected Result

There should be no errors or missing static meshes for any Fortnite assets.

Observed Result

Loads of “static mesh actor has NULL StaticMesh property” errors

Platform(s)

PC

Island Code

n/a

Additional Notes

Image of Error Log
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Image of the tracker at the top of the error log and it’s properties
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I’m having this exact same issues it is happening for every duplicated Item

1 Like

That sounds to me like a new issue then because I frequently duplicate items rather than placing them fresh every time. Explains why I have over 2300 of these errors.

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Just did a file validation on UEFN and Fortnite using the launcher but it reported no missing files, so I opened a whole new project and attempted to Build Landscape. Same error on a completely empty project. For some reason Trackers are claiming to have TWO missing static meshes and you cannot fix them as the mesh for these is not in the content library

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Notice too that it gives the same errors for the Spawn Points.

Uninstalled UEFN, restarted PC, reinstalled UEFN, same issue even on the new v2900 blank project.

Yeah has been happening since UEFN started, but they are only Warnings, not Errors.
They do not effect the ability to publish islands.
All islands created with UEFN using stock fortnite props gets these warnings

When using Build Landscape, just ignore the Yellow Warnings and filter them out with the drop down menu on the bottom of the results window.
Look for the Red Errors, they matter.

It’s because UEFN uses a later UE and the majority of Fortnite Props were created in an older UE,
I guess it’s easier to ignore the warnings, than to fix the ton of content.

2 Likes

Ok, thank you for clarifying. I’d not used the terrain at all since UEFN was released so thought this was a new issue and more serious than it clearly is.

1 Like