Upon opening an existing project in UEFN and attempting to generate terrain it revealed that the editor has forgotten that many assets do not have static meshes despite them being visible in the editor. This prevents the terrain from generating and no doubt effects other features where map validation is needed
Steps to Reproduce
Attempt to Build Landscape on a project that was started before v29.00 was released and has existing assets placed.
Expected Result
There should be no errors or missing static meshes for any Fortnite assets.
Observed Result
Loads of “static mesh actor has NULL StaticMesh property” errors
Platform(s)
PC
Island Code
n/a
Additional Notes
Image of Error Log
Image of the tracker at the top of the error log and it’s properties
That sounds to me like a new issue then because I frequently duplicate items rather than placing them fresh every time. Explains why I have over 2300 of these errors.
Just did a file validation on UEFN and Fortnite using the launcher but it reported no missing files, so I opened a whole new project and attempted to Build Landscape. Same error on a completely empty project. For some reason Trackers are claiming to have TWO missing static meshes and you cannot fix them as the mesh for these is not in the content library
Notice too that it gives the same errors for the Spawn Points.
Yeah has been happening since UEFN started, but they are only Warnings, not Errors.
They do not effect the ability to publish islands.
All islands created with UEFN using stock fortnite props gets these warnings
When using Build Landscape, just ignore the Yellow Warnings and filter them out with the drop down menu on the bottom of the results window.
Look for the Red Errors, they matter.
It’s because UEFN uses a later UE and the majority of Fortnite Props were created in an older UE,
I guess it’s easier to ignore the warnings, than to fix the ton of content.
Ok, thank you for clarifying. I’d not used the terrain at all since UEFN was released so thought this was a new issue and more serious than it clearly is.