V-Ray rendering on UE4 - ignoring ceilling

Hello guys,

I’ve been dabbling with V-Ray for UE4, and I’ve been coming across a few problems. The first would be dealing with V-Ray materials to UE4, but that seems to be an exporter problem.

The problem I’m adressing here is that the renderer is ignoring the ceiling, being that I even gave it thickness to avoid light bleeding. As anyone had this issue.


Notice that V-Ray is ignoring the ceiling.

Sorry guys, the problem was that the ceiling didn’t have material embedded :frowning: