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V-Ray rendering on UE4 - ignoring ceilling

Hello guys,

I’ve been dabbling with V-Ray for UE4, and I’ve been coming across a few problems. The first would be dealing with V-Ray materials to UE4, but that seems to be an exporter problem.

The problem I’m adressing here is that the renderer is ignoring the ceiling, being that I even gave it thickness to avoid light bleeding. As anyone had this issue.

[ATTACH=JSON]{“data-align”:“none”,“data-size”:“medium”,“data-tempid”:“temp_193289_1590505573582_314”}[/ATTACH]
https://forums.unrealengine.com/core/image/gif;base64

Notice that V-Ray is ignoring the ceiling.

Sorry guys, the problem was that the ceiling didn’t have material embedded :frowning: