Hello guys,
I’ve been dabbling with V-Ray for UE4, and I’ve been coming across a few problems. The first would be dealing with V-Ray materials to UE4, but that seems to be an exporter problem.
The problem I’m adressing here is that the renderer is ignoring the ceiling, being that I even gave it thickness to avoid light bleeding. As anyone had this issue.
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https://forums.unrealengine.com/core/image/gif;base64
Notice that V-Ray is ignoring the ceiling.