UXtools hands in multiplayer for hololens2?

For anyone who comes here after me I’m still looking for an answer, but I’m using the VR template to help understand the input system with the 2 types of input the openXR uses for inputs. If you use the template and play with it a little a cursor is summoned on the spawned menu so I know it’s possible but a little complicated. The cursor and laser is called by the menu and the menu is called by the pawn.