Is there any reason why the UWorldPartitionMiniMapBuilder doesn’t render water bodies? In the resulting texture, the areas that have water bodies don’t seem to render at all.
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Is there any reason why the UWorldPartitionMiniMapBuilder doesn’t render water bodies? In the resulting texture, the areas that have water bodies don’t seem to render at all.
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Hello!
The problem is that the water information is not being updated in the commandlet. We are working on a fix and I’ll report back when it’s available.
Regards,
Martin
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I ended up logging an internal bug report so this can be handled by the engine team. https://issues.unrealengine.com/issue/UE-359953
I did find a work around that you could implement if you don’t want to wait for the official fix. You would need to modify 2 bits of code:
I didn’t feel comfortable to submit what I found as it goes against the comment in ShouldHaveWaterZoneViewData
Regards,
Martin
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Much appreciated. We will try it with the appropriate modifications
Thanks!
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Did you try this approach? We tried it and got a solid color white-ish water. A step in the right direction for sure, but not entirely there.
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I did test with 2 lakes and it is fine.
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There might be more to it. The owner of that code should be able to figure it out.
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You’re right. My bad, we had some leftover cruft from some other stuff we were trying. It works
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