UVs, TextureVariation or Camera Distance Fade Regress

Summary

I’m having an issue with UV. There is a clear regression compared to Unreal Engine 5.7.

I’m using MF_ResolveCoordinateFrame_TextureVariation_DitherUVPOM, and there is an obvious problem with the UVs. The issue is visible in the screenshot.

I believe the issue is related to the UVs because the same artifact is also visible with Camera Distance Fade. In Unreal Engine 5.7, the transition was barely noticeable, showing only a very thin line. In Unreal Engine 5.8, however, the transition line is much more visible.

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

Add Texture Variation with Parallax Occlusion Mapping (MF_ResolveCoordinateFrame_TextureVariation_DitherUVPOM) to your material.

Expected Result

The UVs created by Texture Variation should not be this noticeable.

Observed Result

Visible a thick seam in the UVs

Affects Versions

5.8

Platform(s)

Windows

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Additional Notes

This issue was not present in Unreal Engine 5.7: