Summary
I’m having an issue with UV. There is a clear regression compared to Unreal Engine 5.7.
I’m using MF_ResolveCoordinateFrame_TextureVariation_DitherUVPOM, and there is an obvious problem with the UVs. The issue is visible in the screenshot.
I believe the issue is related to the UVs because the same artifact is also visible with Camera Distance Fade. In Unreal Engine 5.7, the transition was barely noticeable, showing only a very thin line. In Unreal Engine 5.8, however, the transition line is much more visible.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
Add Texture Variation with Parallax Occlusion Mapping (MF_ResolveCoordinateFrame_TextureVariation_DitherUVPOM) to your material.
Expected Result
The UVs created by Texture Variation should not be this noticeable.
Observed Result
Visible a thick seam in the UVs
Affects Versions
5.8
Platform(s)
Windows
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Additional Notes
This issue was not present in Unreal Engine 5.7:

