Hi guys, I came back to one of my projects I left a while back, and I was cleaning up some modular pieces I had. Problem was, that as I had mirrored pieces stuck together, I got a nasty texture border edge seams running along all of them Anyway, as I could see the problem in Maya once I turned on the advanced viewport, I connected the mirrored UV shells and extended my modular textures to be 2048x4096 instead of 2048x2048. I set the UV coverage to be 1x2 and it fixed the problem, within Maya that is.
I can’t match up the UVs and the texture within UE and it’s annoying me to no end! Coordinate tiling is not what I need, but I can’t find a coverage thing anywhere.
Before trying to fix the border seams, my UVs for the diffuse where across the 0-1 space and stretched across the neighbouring LHS space; the mirroring UV shells were overlapping, and creating the seam. So I merged the shells together so they went to the space above 0-1. Anyway can I accomodate all of this into UE without remapping everything AGAIN?