When importing a mesh and texture into UE4, the UVs aren’t calculating correctly:
First, am I correct in the assumption that it’s a UV import problem?
It looks right in the original program. I’m using a model imported from Daz3d (older generation, Michael 4):
I’ve tried every import option I can think of: compute normals, import normals, import normals and tangents, mick t space, and built in:
I’ve also tried every combination of export options in the exporting program. As a result, I’ve had a lot of failed attempts.
I didn’t have this issue with another newer generation model I imported from that program:
I’ve also tried exporting to Blender and remapping from there, without much luck:
I’m running out of ideas and feeling pretty harumph. I’d greatly appreciate being steered in the right direction. Thanks guys!