UVs changed after importing a prop to UE4

hey guys, Im having here an issue that is driving me crazy, after importing some wall meshes i noticed that the UV layout is slightly different than what i have setup in Max. Beside of Max i also tried the mesh in Substnace Designer and Painter, all of them are showing correct results beside of UE4 where the UV layout is wrong.

Bumping this thread cause im still having this issue…

Try “Use full precision UVs”