hey Everyone, maybe someone here can help me.
In 3ds max, I
- select my object
- choose a UV unwrap modifier
- select all faces and say auto unwrap
- change the number from 1-2 and do the same thing (sometimes with auto spacing of .001 rather than .0001 default).
I then export as FBX and bring into Unreal. I know I’m doing something wrong here (do I have to save out the UVs and load them separately?)
See attached images of what I’m ending up with, and the number as they’re loaded in Unreal.
I know I’m doing something wrong, but haven’t quite figured out what!
Any tips appreciated.
p.s. see how nicely it renders in that preview! wow. I’d love to have *that *look.