I have a small problem with one of my mesh materials.
There is a pipe mesh with an open section which shows some moving fluid/plasma…
I made a small function for the flowing part:
As long as I use the preview values, the output produces a moving texture.
But once I plug in textures to the inputs (coincidentially the same ones), the output is static.
To some degree, this seems logical as I modify the UVs of the Preview samples in the function graph.
Since the function input nodes dont have UV pins to the left, my question is:
How can I modify the UVs of a function input
Any help is appreciated