Hey guys. I’m developing an air base and I need cut-in geometry for the lines on the tarmac, taxiways, and runway. The problem I’m running into is that where the linework intersects the concrete, the concrete texture becomes skewed. Here’s what I mean:
I’ve ran into a similar issue with Maya and UVs. They’ll look fine in Maya, but distorted in UE4. The only way I was able to fix it was to delete the face where the distortion occurs, fill the hole and then re UV that face.