I’m getting some texture artifacts on a model in Reality Capture and I don’t know what is causing it. Here’s a screenshot of what’s happening.
Here’s another screenshot with just the checkerboard so it’s easier to see what’s actually happening.
I created a low res mesh with new UV’s and did a texture reprojection:
Even after the texture projection it still looks a mess.
I used the default unwrap settings for this mesh.
What can I do to resolve this?
Thanks!