UV Seams issue

I’m getting some texture artifacts on a model in Reality Capture and I don’t know what is causing it. Here’s a screenshot of what’s happening.

Here’s another screenshot with just the checkerboard so it’s easier to see what’s actually happening.

I created a low res mesh with new UV’s and did a texture reprojection:

Even after the texture projection it still looks a mess.

I used the default unwrap settings for this mesh.

What can I do to resolve this?

Thanks!

Hi Sauceyjack,
can you try these unwrap settings to provide a new unwrap:
image

Those settings helped a lot, thank you.