Hi everyone, I have a normal map problem in Unreal Engine 4. I using 4.21.1 version.
Blender 2.80 - Eeevee
https://forums.unrealengine.com/filedata/fetch?filedataid=156558&type=thumb
Unity
https://forums.unrealengine.com/filedata/fetch?filedataid=156559&type=thumb
UE4
https://forums.unrealengine.com/filedata/fetch?filedataid=156560&type=thumb
In the UE4 something going wrong. Model have different shadows from the uv seams. How can I fix that? What’s the problem? Lighting, shader, texture map or another thing.