UV precision issue, I think...

I am getting a wobbly texture issue with my skinned character. I’m reading that unreal defaults to 16bit UV and there is a checkbox for 32bit UV’s. Well I am assuming that’s the issue. looking through the wiki I am seeing a checkbox that doesn’t exist or it may be placed somewhere else.

https://docs.unrealengine.com/en-US/…ils/index.html

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“Use Full Precision UVs” isn’t in the Import Settings or Asset Details panel? Try opening it in the mesh editor and look in the LOD0 > Build settings. It’s about halfway down the list of those settings. Click Apply.

Thank you so much, you solved the issue for me!

Leaving a pic if someone stumbles upon this.

You’re welcome. I noticed in the text you pasted that 32-bit is the “Use Full Precision UVs” setting. Not difficult to overlook small details in Unreal Engine sometimes.