Uv overlap and unreal lightmap

Hi!
When i overlap uv in a mesh and export only that uv, unreal creates a lightmap uv based on that overlapped uv, that produces unexpected results for lightmapping…

since my objects are colored only, can i create two uv maps from modeler so, the first one will be the overlapped for a color palette texture and the other one a well unwrapped and non-overlapped uv for lightmap in unreal??

Thanks.

I’m not entirely sure, but I think if you make 2 UV maps before importing, UE4 will use them as texture and lightmap respectively…

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yes, confirmed that… thanks.

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