Hi!
When i overlap uv in a mesh and export only that uv, unreal creates a lightmap uv based on that overlapped uv, that produces unexpected results for lightmapping…
since my objects are colored only, can i create two uv maps from modeler so, the first one will be the overlapped for a color palette texture and the other one a well unwrapped and non-overlapped uv for lightmap in unreal??
Thanks.