I’m trying to do a simple effect of revealing/dispearing a piece of geometry by offsetting the UVs (not tiled). I’ve got the UV offset working, but the edge pixels are reproduced instead of offset.
Here’s what this looks like on a cube material. I threw on a charcoal texture for clarity, but I really only need an unlit color in the end.
Here is the Material Blueprint.
And here’s proof that I am indeed using Clamp ha.
I’d appreciate any advice that you could give!