I’ve got a problem with the UV maps (I guess) in UE.
I built an architectural enviroment in 3dsMax and made all the Unwrap process. Aparently everything was right until I imported it in UE. There are vertical faces of the model that reflects the UV mapping almost correctly and others that show it like a projection of a horizontal UV map.
Does anyone knows how to make all the UV maps perpendicular to the geometry faces? Thanks so much!