Hi, so I am trying to import a stool into my scene and have manually unwrapped it (to map channel 2). However when I import the fbx file into UE4, the UV map does not exist. What is the reason behind this?
I have tried:
- Changing the FBX export options from Binary to ASCII
- Collapsing the stool into an editable mesh before exporting & also without collapsing it
- Ticking the ‘generate lightmap UVs’ during import to see if it makes a difference
All to no avail.