Hey guys ive got this broken mirror asset and i cant figure out why the lightmap is giving the these artefacts.
Actual UV’s
Lightmap UV’s
Thanks
Hey guys ive got this broken mirror asset and i cant figure out why the lightmap is giving the these artefacts.
Actual UV’s
Lightmap UV’s
Thanks
Resolution too low?
Dont think so, it would cause the whole pieces not around the edges.
What’s the lightmap resolution–there’s nothing you could do better with your lightmap UV’s so my best guess is that the edges are bleeding onto the front
What you are experience here is shadow bleeding this is due to poorly optimized Lightmap UV’s, And low lightmap resolution
See attached image
The left part of the image, a example lightmap UV layer is not optimal
The right image is a better example of a correct lightmap UV layout and should reduce the issues you are having with dither shadow seam leakage.
.