UV independent material for prototyping.

Hi,

I was wondering if there is a way to set up a material for prototyping.
Unreal has no longer the BPS geometry witch had a nice grid pattern.

I tried world space, but that way the texture only works on the top.
Also tried a solution from the forums using Texture coordinates & object radius.

Is there a way to set this up for the basic primitives in unreal?
I want the grid texture size to always be constant no matter the scale of the object.

Easiest way is get this:

The solution was actually super easy.
Reference: Absolute World position material - how to set it up? - Rendering - Epic Developer Community Forums

Instead of an absolute world position, you have to use WorldAlignedTexture!

That’s correct, but I would recommend giving that product a go. It’s free, and is great for prototyping…

Yes, of course. Just wanted to post on how to achieve it, should someone else ever look at this question. =)

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