Hi,
I was wondering if there is a way to set up a material for prototyping.
Unreal has no longer the BPS geometry witch had a nice grid pattern.
I tried world space, but that way the texture only works on the top.
Also tried a solution from the forums using Texture coordinates & object radius.
Is there a way to set this up for the basic primitives in unreal?
I want the grid texture size to always be constant no matter the scale of the object.