UV coordinates to world space coordinates?

I have a material that uses a lot of TexCoord nodes with various values going to different textures. I have recently decided to switch a bunch of these over to world aligned. I want to keep the look of my material I had before though. Is there a quick conversion method for converting uv coords values to world space coords values?

Would love to know this as well. Did you work it out?

I have a non square texture that I’d like to use with the world aligned node but I need to set its coords to 4:1. Not sure how to do this with a texture object.