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Hello guys, I’m trying to animate uv, but with different speed and direction, I’ve tried with panner but I did’t found a way to change speed and direction, I was thinking if there is a way to animate the vector parameter for its speed from 0.1 to -0.1 for example and loop it.
Here is a video that I’ve made In 3dsmax to show you what I’m looking for :
Thanks in advance
Sine is the way to go if you want to animate in a oscillating way.
Sine oscillates between -1 and 1, compensate this by multiplying sine with 0.5 and add 0.5 to the result.
Now you have a sine between 0 and 1.
Use this Value as an Alpha in a Lerp/LinearInterpolate Node.
The A and B input of the Lerp Node are your UV Coordinates. The First Input is the Start UV, the B input is the second UV (a shifted UV for example)
Thanks for the fast respond man! I think this is exactly what I was looking for. You are amazing !