I am looking for more clarity on how to implement Fluid Simulation with the new water function in 4.26. Most specifically I am looking into how to enable water foam in a river system that interacts with the shoreline and the rock assets that it comes in contact with. Thanks so much in advance!
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Same here. No answer ?
Also looking for an answer for this.
In this video: Unreal Water Preview 4.26 at about 1:19 it is briefly shown but the MIPs are not explained nor is the niagara system mentioned.