I am feeding a screengrab stream into a texture using UpdateTextureRegionsand am getting some unwanted blurring.
The texture looks blurry or solarized/eroded at first, then if I go in and just slightly move the camera around, the textures get better.
Like this (first the left one then the right one)
I am doing this in code and was wondering if it could be the mip mapping that is giving me this unwanted effect?
Can I somehow turn off mip mapping for a UTexture2D??