call stack
UnrealEditor-Text3D-Win64-Debug.dll!AActor::GetActorNameOrLabel() Line 1199 C++
> UnrealEditor-Text3D-Win64-Debug.dll!UText3DRendererBase::Create() Line 40 C++
UnrealEditor-Text3D-Win64-Debug.dll!UText3DComponent::OnRegister() Line 243 C++
UnrealEditor-Engine-Win64-Debug.dll!UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext * Context) Line 2375 C++
UnrealEditor-Engine-Win64-Debug.dll!UActorComponent::RegisterComponentWithWorld(UWorld * InWorld, FRegisterComponentContext * Context) Line 1918 C++
UnrealEditor-Engine-Win64-Debug.dll!AActor::IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext * Context) Line 6181 C++
UnrealEditor-Engine-Win64-Debug.dll!ULevel::IncrementalRegisterComponents(FRegisterComponentContext & Context) Line 2010 C++
UnrealEditor-Engine-Win64-Debug.dll!ULevel::IncrementalUpdateComponents(int NumComponentsToUpdate, bool bRerunConstructionScripts, FRegisterComponentContext * InContext) Line 1888 C++
UnrealEditor-Engine-Win64-Debug.dll!UWorld::AddToWorld(ULevel * Level, const UE::Math::TTransform<double> & LevelTransform, bool bConsiderTimeLimit, const TOptional<UE::FTimeout const> & ExternalTimeout, FNetLevelVisibilityTransactionId TransactionId, ULevelStreaming * InOwningLevelStreaming) Line 3688 C++
UnrealEditor-Engine-Win64-Debug.dll!ULevelStreaming::UpdateStreamingState(bool & bOutUpdateAgain, bool & bOutRedetermineTarget, const TOptional<UE::FTimeout const> & InExternalTimeout) Line 1056 C++
UnrealEditor-Engine-Win64-Debug.dll!UWorld::UpdateLevelStreaming(const TOptional<UE::FTimeout const> & ExternalTimeout) Line 4903 C++
UnrealEditor-Engine-Win64-Debug.dll!UWorld::FlushLevelStreaming(EFlushLevelStreamingType FlushType) Line 5152 C++
UnrealEditor-Engine-Win64-Debug.dll!UWorld::RefreshStreamingLevels(const TArray<ULevelStreaming *,TSizedDefaultAllocator<32>> & InLevelsToRefresh) Line 1726 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UEditorLevelUtils::AddLevelToWorld_Internal(UWorld * InWorld, const UEditorLevelUtils::FAddLevelToWorldParams & InParams) Line 486 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UEditorLevelUtils::AddLevelToWorld(UWorld * InWorld, const UEditorLevelUtils::FAddLevelToWorldParams & InParams) Line 397 C++
UnrealEditor-Engine-Win64-Debug.dll!ULevelStreamingLevelInstanceEditor::Load(ILevelInstanceInterface * LevelInstance) Line 114 C++
UnrealEditor-Engine-Win64-Debug.dll!ULevelInstanceSubsystem::EditLevelInstanceInternal(ILevelInstanceInterface * LevelInstance, TWeakObjectPtr<AActor,FWeakObjectPtr> ContextActorPtr, const FString & InActorNameToSelect, bool bRecursive) Line 2496 C++
UnrealEditor-Engine-Win64-Debug.dll!ULevelInstanceSubsystem::EditLevelInstance(ILevelInstanceInterface * LevelInstance, TWeakObjectPtr<AActor,FWeakObjectPtr> ContextActorPtr) Line 2410 C++
UnrealEditor-Engine-Win64-Debug.dll!ILevelInstanceInterface::EnterEdit(AActor * ContextActor) Line 311 C++
UnrealEditor-LevelInstanceEditor-Win64-Debug.dll!LevelInstanceActorDetailsCallbacks::OnEditButtonClicked(TWeakInterfacePtr<ILevelInstanceInterface> LevelInstancePtr) Line 77 C++
UnrealEditor-LevelInstanceEditor-Win64-Debug.dll!TBaseStaticDelegateInstance<FReply __cdecl(void),FDefaultDelegateUserPolicy,TWeakInterfacePtr<ILevelInstanceInterface>>::Execute() Line 791 C++
UnrealEditor-Slate-Win64-Debug.dll!SButton::ExecuteOnClick() Line 495 C++
UnrealEditor-Slate-Win64-Debug.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 419 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2>::operator()(const FArrangedWidget & TargetWidget, const FPointerEvent & Event) Line 5367 C++
UnrealEditor-Slate-Win64-Debug.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent’::`8’::<lambda_2>>(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2> & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 456 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 5353 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5938 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const UE::Math::TVector2<double> CursorPos) Line 5894 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 3052 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 3570 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1901 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!WindowsApplication_WndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1716 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1722 C++
user32.dll!UserCallWinProcCheckWow(struct _ACTIVATION_CONTEXT *,__int64 (*)(struct tagWND *,unsigned int,unsigned __int64,__int64),struct HWND__ *,enum _WM_VALUE,unsigned __int64,__int64,void *,int) Unknown
user32.dll!DispatchMessageWorker() Unknown
UnrealEditor-ApplicationCore-Win64-Debug.dll!WinPumpMessages() Line 117 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 148 C++
UnrealEditor-Win64-Debug.exe!FEngineLoop::Tick() Line 5554 C++
UnrealEditor-Win64-Debug.exe!EngineTick() Line 61 C++
UnrealEditor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine) Line 190 C++
UnrealEditor-Win64-Debug.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 271 C++
UnrealEditor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 339 C++
[Inline Frame] UnrealEditor-Win64-Debug.exe!invoke_main() Line 102 C++
UnrealEditor-Win64-Debug.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown