I’ve been working with this struct a for a while now, but needed to add a new variable to it, but for some reason I can’t access it from the details panel. Here is my code:
USTRUCT(BlueprintType)
struct FNeuron {
GENERATED_USTRUCT_BODY()
FNeuron() { }
FNeuron(TArray<FSynapse> synapses, float neuronValue, float neuronError, float thresholdValue) {
Connections = synapses;
value = neuronValue;
error = neuronError;
theta = thresholdValue;
}
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<FSynapse> Connections;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float value;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float theta;
float error;
float sumErrorWeights;
};
In my blueprint:
But when I try to use it in the editor:
It’s 4am, I’m going to sleep. I appreciate any help that may come.