UStaticMeshComponent.PreviousLODLevel Always return 0 regardless what is the active LOD.
-m
UStaticMeshComponent.PreviousLODLevel Always return 0 regardless what is the active LOD.
-m
Hello ,
Thank you for reporting this issue. I’ve reproduced the issue and created a bug report which you can find here: UE-49055.
Have a nice day!