Hello guys,
I am trying to connect to an EventDispatcher with C++ on the StaticMeshComponent. I have red that I should use AddDynamic to reference to a delegate within my class. However, I am getting the following error:
'__Internal_AddDynamic': is not a member of 'UStaticMeshComponent::FOnStaticMeshChanged'
This is the code in question, I believe the .h file will speak for itself:
UPartMeshComponent::UPartMeshComponent() {
StaticMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Part Mesh Component"));
StaticMesh->AttachToComponent(this, FAttachmentTransformRules(EAttachmentRule::KeepRelative, false));
StaticMesh->OnStaticMeshChanged().AddDynamic(this, &UPartMeshComponent::OnStaticMeshChanged);
}
void UPartMeshComponent::OnStaticMeshChanged(UStaticMeshComponent* component) {
UE_LOG(PartLog, Log, TEXT("%s::OnStaticMeshChanged()"), *GetName());
}
I am doing something obviously wrong can someone point me in the right direction?