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USkeletalMeshComponent "VisibilityBasedAnimTickOption" variable affects all inherited childens ?

My character has master SkeltalMeshComponent “A”. “A” has 5 childrens “SkeltalMeshComponent” by Attachmented.
If Master SkeletalMeshComponent sets “VisibilityBasedAnimTickOption == AlwaysAnimation” Is that one affects all inherited childens immediately?
Thanks.