Hello everyone, I’ve made a world in world machine, and I have created 4 weightmaps:
#1 has white where there should be rock (steep slope)
#2 has white where there should be dirt (medium slope)
#3 has white where there should be grass (not steep slope)
#4 has white where there should be sand (close to water level)
I want my landscape to dynamically have these properties , are weightmaps the right way to go? How can I accomplish this?
If you have any questions, just ask; thanks for the help!