I have been trying to breakdown the VR starter pack. I want to have the grip animation. If I copy the BP the hand grip, BUT the original stays there too - so I have a gripped hand PLUS the open hand.
I would rather start from scratch. I have got a motion controller actor which is spawned by my player pawn. This works fine. I have a left and right hand which move with my controllers.
I know I need to suss out skeletal meshes. Is there a tutorial that discusses how to control skeletal meshes for hands? How to open and close?