Using VR controllers in first person character not VR Pawn

I’ve made a VR game that has an introduction video in non-vr mode (first person character) and then switches to the VR view with the VR pawn using this blueprint Switch FPS to VR Pawn (working partially) posted by anonymous | blueprintUE | PasteBin For Unreal Engine. I want to only use the Oculus quest 2 controllers for the whole game even when in the non-VR mode. Specifically, I want the player to be able to click the A button on the quest 2 controllers to end the video and start VR mode.

Does anyone know how to do this? I’ve tried calling the enhanced input local player system into the first person character, but it doesn’t seem to work. All the other posts I’ve come across are quite old and I can’t find an answer.

Edit: I found out that it is related to the HMD being disabled. If I enable the HMD on the first person character the controllers can be used, but then the camera view also changes to the headset and I can’t be able to switch it out to a static camera either :frowning: