Using virtual camera while simulate / being in-game

Hi! I just configured a virtual camera pixel streaming setup with UE5.1.1 and an iPhone XS, and it’s working like a charm thanks to the following tutorial:

However, I can’t manage to make it work if I start simulating the scene. The iPhone is disconnected as soon as I press the simulate button. And to get the shot I want, I really need to be in game, so I can follow the meshes that float on the sea and maybe try to configure some collision with my camera so I can’t clip into theses.

Any ideas if this is possible?


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Same question here! Is it possible to use the virtual camera/vcam actor in game?

Still don’t have a proper solution for this but I managed to use take recorder and animation baking to use the vcam as we wanted, if this can help

Has anyone solved this problem? Same question here!

You can achieve the same result by layered take recording.

With take recorder, record your scene (NPCs moving, etc..) while simulting/being in the game.

Then use this take as a base for the next recording which will be offline, but the recorded actors will be animated. In this new recording add Virtual Camera as recorded actor, but disable (not remove) recording of the previously recorded actors (so their track will be played but not re-recorded).

I can create a short tutorial video if needed - let me know.