Using virtual camera while simulate / being in-game

Hi! I just configured a virtual camera pixel streaming setup with UE5.1.1 and an iPhone XS, and it’s working like a charm thanks to the following tutorial:

However, I can’t manage to make it work if I start simulating the scene. The iPhone is disconnected as soon as I press the simulate button. And to get the shot I want, I really need to be in game, so I can follow the meshes that float on the sea and maybe try to configure some collision with my camera so I can’t clip into theses.

Any ideas if this is possible?


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Same question here! Is it possible to use the virtual camera/vcam actor in game?

Still don’t have a proper solution for this but I managed to use take recorder and animation baking to use the vcam as we wanted, if this can help

Has anyone solved this problem? Same question here!