Hi! I just configured a virtual camera pixel streaming setup with UE5.1.1 and an iPhone XS, and it’s working like a charm thanks to the following tutorial:
However, I can’t manage to make it work if I start simulating the scene. The iPhone is disconnected as soon as I press the simulate button. And to get the shot I want, I really need to be in game, so I can follow the meshes that float on the sea and maybe try to configure some collision with my camera so I can’t clip into theses.
Any ideas if this is possible?