I have few questions to it…
first scenario:
I have my multiplayer game where the player character can interact with other players and can use 3-5 abilities.
I can create the variables in the anim BP or in the player character (C++/BP)
what´s the adventages for this using almost every variablecreation in anim BP instead of player character? Don´t forget to show it on Widget BP aswell.
Next scenario:
I have abilities on my ai-enemycharacters too that can be possesed from the player character. Possesing means for me: playing the ai-enemycharacters with the abilities and movementspeed what the AI-enemy has.
The game will have mostly 5-20 ai-enemycharacters with abilities every wave that can be possesed and arround 5-100 ai-enemiycharacters without abilities. Just the simple dodgeable attack with AOE. The point is to know where i should put there the variables for the abilties logically? in the AI-character (C++/BP) or in the Anim BP. Don´t forget… it´s online multiplayer dedicated server.