I have a very simple struct:
TileData.h:
#pragma once
struct FTileData
{
uint32 TestInt;
FTileData();
};
TileData.cpp
#include "ProjectBeryl.h"
#include "TileData.h"
FTileData::FTileData()
{
}
and like it is above it compiles fine but if I add USTRUCT() to my header like this:
#pragma once
USTRUCT()
struct FTileData
{
GENERATED_USTRUCT_BODY()
UPROPERTY()
uint32 TestInt;
FTileData();
};
It doesn’t compile anymore and gives the following 4 errors, which I can’t really decipher:
Error 1 error code: 2 D:\Projects\Unreal Engine\ProjectBeryl\Intermediate\ProjectFiles\Error ProjectBeryl
Error 2 error MSB3073: The command ""D:\Software\Unreal Engine\4.5\Engine\Build\BatchFiles\Rebuild.bat" ProjectBerylEditor Win64 Development "D:\Projects\Unreal Engine\ProjectBeryl\ProjectBeryl.uproject" -rocket" exited with code 2. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 ProjectBeryl
3 IntelliSense: identifier "UMorphTarget_USTRUCT_BODY_LINE_6" is undefined d:\Projects\Unreal Engine\ProjectBeryl\Source\ProjectBeryl\TileData.h 6 2 ProjectBeryl
4 IntelliSense: expected a ';' d:\Projects\Unreal Engine\ProjectBeryl\Source\ProjectBeryl\TileData.h 9 9 ProjectBeryl
I’m rather new to UE4 and I’m sure this is something simple and obvious, but I can’t figure out what am I missing?