Using Unreal Engine as a renderer in my MS WPF app

I’m making a WPF app using Microsoft Blend where the user can log in, check out the goods and display some of them in 3D by rotating it around. I need however an external renderer for that.

(The reason I’m not using fully UE for the app is because of the .NET requirements and the use of LINQ and Entity Framework. For the latter reason Unity is out of the question due to incompatibility).

So back on topic, I need to implement a solution that upon click a new window appears and the goods will be displayed. Can I do this using Unreal Engine? If so, how?
Thanks in advance.