I’m trying to use the Unreal Engine to render scenes and save them as images. I’d like to start with something simple: place some objects, the cameras, light source etc. in C++, and then render a frame and save it. I don’t want a window or game loop.
I’ve been browsing the tutorials and haven’t found anything too relevant, but I suspect this shouldn’t be too hard. Eventually I need to programmatically generate lots and lots of these renders, so I’d like to be able to just start an executable and let it run without having to interact with it or the editor.