I’ve followed this tutorial in an attempt to use a UMG widget I’ve defined in the editor. While the build succeeds, when I check the error list in visual studio, there are literally a hundred errors–most of which are failure to open sources files included in UMG.h. I’ve checked several times and looked at different tutorials/questions on this subject and have added the right things in Build.cs, added the umg/slate includes in ProjectName.h, built, rebuilt, etc. but I’m still getting those errors.
Has anyone else had this issue? What could be wrong?
Thanks! But as I trained myself to ignore the existence of these errors this morning, I tried to declare a UUserWidget after including "Blueprint/UserWidget.h" at the top of my file–and this time, the build failed. UUserWidget is not sensed as a type name, and a ‘cannot open source’ error occurs.