I am using a program to create custom high resolution heightmaps but it exports them as a tiff file that currops when ever I try to convert it to png is there a way or addon to use a tiff file as a hight map for terrain importing.
Hello @Alzrag and welcome to our community!
You can import PNG and RAW
but I think your problem is in the format you are using!
A heightmap uses 16 bits grayscale:
Then probably the scale is HUGE, just adjust z or whatever
DOCUMENTATION
For example, if you are using world machine:
Unreal documentation:
Thank you for the help I now know what to do
Share your png… let’s see
sorry they were to big for the chat but here is a drive link
here are the pictures one of the map and one of a attampted hightmap the png exporting tool doesn’t work very well
Well, there is a huge difference between mine and yours…
So I see:
- Grayscale is dead
- My map is 1:1
- Your map is giant as the milky way
Try mine and adjust the landscape scale:
terrain.rar (216.6 KB)
Photoshop is a 15+1 bit program. NOT a 16 bit program.
Opening and saving your height-maps in Photoshop will compromise your DATA.
I agree the best is to use the main terrain generator and raw format
Any GIS program, and anything which supports 16bit natively (Krita, even Gimp) will be able to open and manipulate the data set correctly without altering.
Photoshop instead converts 65535 to 255 and then multiplies it back to save the file.
So you went from having 65535 layers of height, to compressing everithing down to a maximum of 255 with an abhorrent marging of error.
Generally speaking. You just don’t edit heightmaps visually.
Sruff like adding a river, for instance, should happen mathematically based on a vector graphic.
Your visual part is to generate the vector path.
Then your program should take over and manipulate the data based on whatever parameters you choose and the vector graphic…
But @MostHost_LA consider the technical knowledge of the person who is asking
You are right, I was waiting his answer to say something like: what about to add a layer of flow, deposition, some erosion…
And I was thinking about the river to use one of the free content in marketplace
wow thank you guys so much i was using a unusual program to make the hightmap that being world painter but i was going to edit it in other programs to add the mathmatical, and natural fetures to it.