You will always have to code a little bit, but in my opinion bp are nearly as usefule as kismet in the UDK engine -> so you dont have to code pretty much, especially when you just do level blueprint stuff
Depends what type of game it is. If a simple and straight forward game, and you are willing to accept a couple of limitations then yes absolutely. See my game. I got far with not a line of code.
There is always a limit to it though, but the limit is way beyond what any other engine allows without programming.
Yes and no, you still need to understand how the code achieves what it’s doing if you want to make a complete game.
The best option is to jump in, follow along with a tutorial and find out for yourself. You will at somepoint reach limitations with Blueprint if you’re trying to do something particularly radical, Blueprint actually encouraged me to start learning C++, and it’s helped me loads.
Blueprints allow you to rig plenty of interactivity and other functionality into your scene, and you may be able to get by without any coding at all. The Blueprint system is extendable, so there’s potential for it to grow over time into something more plug and play (possibly through the marketplace).
Inevitably some games do require coding, but it’s a case of giving Blueprints a try and see how far you get.
Im not looking into making the next big aa blockbuster, but would like to make some games esp. with co-op or mp in it, but I guess that is really more complicated than a Sp game right?
I would like to you know… Find Blueprints where I could craft a game around that, and make some maps for it. Coding is very complicated for me, so would like to do some more simplified.
The problem here is you will have too know coding basic’s too really understand blueprint, anyone can follow a tutorial and do exactly what they did but its when you change it around and want to add stuff in is where it will get complicated. Also with the new UT4 you get example maps and blueprints but I dont think they have MP, on this forum I did see someone made a MP game with just blueprint.
Anything you could do in Unrealscript, you can do in Blueprint, and Blueprint is a lot easier to work with in every way. It’s not that it’s “without coding” though, it’s just visual coding, instead of a text editor. The code itself is going to be largely unchanged from Unrealscript to Blueprint.
Check the UE4 presentation I did a few weeks ago, the end of it talks about the scale of what I did with BP in the game. See frontpage of my site or Epics Youtube channel.