I would like to get input from an Ettus Radio into UE5. I found a built in plugin for TCP, but barely any documentation for it. Does anyone have any advice on using messaging protocols to get external data into UE? I’m working with a team, so I would like as few external dependencies as possible to make things easier. I have already tried using cppzmq, but unreal engine would not recognize it even when I gave the full file path to the library. Any help would be appreciated.