Using TCP to get input from radio into ue 5.5.4?

I would like to get input from an Ettus Radio into UE5. I found a built in plugin for TCP, but barely any documentation for it. Does anyone have any advice on using messaging protocols to get external data into UE? I’m working with a team, so I would like as few external dependencies as possible to make things easier. I have already tried using cppzmq, but unreal engine would not recognize it even when I gave the full file path to the library. Any help would be appreciated.

I’m not sure which TCP plugin you’re using, but it may be that there’s little documentation because the plugin just exposes the standard sockets function calls.

Here’s a decent introduction to those APIs. You’ll be using streaming sockets (TCP) rather than datagram (UDP).

Another intro article is here: C++ Sockets: Mastering Network Communication Easily

Hope this helps get you started.