Using Static AND Dynamic Lighting in the same game

Thanks, but I’ve meant something different. What I want is to exclude all static lighting and the need of lightmap baking from the exterior map by having it disabled in the project settings, but to be able to override it in scenes where I need it. I remember there was once the option for “Allow static lighting” in the world settings, but I can’t find it anymore in 4.15.

The thing is IF I enable static lighting in the project settings I need to set all lights in the exterior world scene to moveable to not bake lightmaps…means even campfires need moveable lights then.