using sonar pulse override static mesh material, possible?

Hi there!

I’ve been wondering,
by using the sonar pulse here: Radar/Sonar Pulse Post Processing Material - Rendering - Epic Developer Community Forums
is there a way to make that sonar pulse unrender / do something to the materials of the static meshes it passes through?

Thanks in advance for any answers!

You will probably need to replicate the effect inside each material you want affected.

its a pp effect, think of it as just a visual that renders over your scene. its not a physical pulse of sorts that hits things and returns results and therefore cannot interact with actors in your level

I see, thanks for the reply!

ohh, I thought it can do something because of the way it shows and changes behavior when it hit some meshes, thanks for the reply!