Hey, guys. I’m making an interior scene with one big window using lightmass and i’m having trouble figuring out if there is a point in using a skylight in these circumstances or not.
The thing is, i don’t understand how this light is supposed to be used. So it takes HDRI or turns scene around it into one and does the same thing as reflection capture based on that? But also adds light to objects instead of just reflections? How does it add light? In this documentation we have this example. Before skylight and after. So the only big difference to me is the bottom parts of the building that were really dark, it kinda affected colors in other parts but not by a lot. So it took HDRI and then what? There is a bounces setting in lightmass for skylight so there are rays of some sort but i do not get where are they coming from.
I saw people saying that it’s used in interiors to add ambient light into areas that are too dark. Why can’t i just increase indirect lighting of other lights inside the scene instead?
I read the documentation and watched some youtube videos but i still do not understand if i’m using it the correct way and it’s just not useful in my case or i’m supposed to take intensity way up or… Like with directional light i get the logic of it, sunlight goes from this side, hits, bounces, picture pretty.
Any explanation / advice / video would be helpful.

