Using SetMaterial on Spawned Prop: Ricochet damage will destroy Material

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

I am spawning props (creative_prop_asset) and then use SetMaterial on the spawned prop. The material is a copy of a material instance of a fortnite supplied material. I have damaged turned OFF for the prop. If you shoot directly at the prop all is okay. However if you build next to prop and the prop takes ricochet damage off steel or brick builds the material gets destroyed, leaving the prop with no material.

Steps to Reproduce

-Create a blueprint Building Prop (Cube) with no material
-Create a copy of a fortnite supplied material instance*
-Assign it a verse tag*
-Scale the size larger when setting the spawn location*
-After spawning the prop, use SetMaterial to change the material.
-Shoot directly at prop and no damage taken (desired result)
-Build steel or brick next to prop and shoot at that build so ricochet damage is heading towards newly spawned prop. Material on prop will crack and disappear. (undesired result)

  • unsure if important to recreate, but this is what I did

Expected Result

Material does not crack and disappear taking ricochet damage.

Observed Result

Material cracks and disappears

Platform(s)

PC

Island Code

7003-2382-7250

Additional Notes

I am listing the current private version of the published island, because I came up with a lengthy workaround and will be publishing a new version today.