Using ServerTravel on a dedicated server causes clients on MacOS to disconnect

Hi,

I am a beginner when it comes to multiplayer, and I am using MacOS, and I think the same issue applies to my listen server setup.

I tried @wukaki’s solution, but it only worked the first time around, so I tried manually avoiding using servertravel and instead destroying the current session → creating a new session → having the client search for that new session → joining the session with the same server ID as the created one. However, I think to have to have a client execute code on command from the server, it has to be connected to the server, but to have the server create a new session, it can’t be already in one.

is there a workaround to Servertravel that I could use to transport my players from the lobby to the actual map?

Please help.