Thanks for the quick response.
I don’t see the construction or deconstruction function you are talking about.
Do you mean to put
FDebug::DumpStackTraceToLog(ELogVerbosity::Type::Warning)
after the
static FSocketSubsystemMac Create();
after the
static void Destroy();
and inside the
virtual bool Close() override
?
Also, (this might be a dumb question, but) why can’t we just delete the FSocketMac whenever ServerTravel is called?