Using ServerTravel on a dedicated server causes clients on MacOS to disconnect

Thanks for the quick response.

I don’t see the construction or deconstruction function you are talking about.
Do you mean to put

FDebug::DumpStackTraceToLog(ELogVerbosity::Type::Warning)

after the

static FSocketSubsystemMac Create();

after the

static void Destroy();

and inside the

virtual bool Close() override

?

Also, (this might be a dumb question, but) why can’t we just delete the FSocketMac whenever ServerTravel is called?