Using ServerTravel on a dedicated server causes clients on MacOS to disconnect

Hi,

I am using Unreal Engine 5.5 on a mac Sonoma 14.6.1.

Since I am quite inexperienced when it comes to debugging sockets, how would I go about printing the stack trace dump in the socket’s construction? Would there be a way to just manually destroy the old FSocketMac so the engine knows to use another socket?